AI Insights · Timothy · October 2021
Top 5 Shooter Games on iOS in Kuwait Q3 2021
In Q3 2021, the top 5 shooter games on iOS in Kuwait showcased varied performance trends in downloads, revenue, and active users. Data from Sensor Tower highlights these shifts.
In Q3 2021, the top 5 shooter games on iOS in Kuwait demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
PUBG MOBILE saw fluctuating weekly revenue, peaking at approximately $276K in mid-July, followed by a decline towards the end of the quarter, ending at around $70K in the last week of September. Weekly downloads remained relatively stable, starting at 2.7K in early July and gradually decreasing to 1.8K by the end of September. The game maintained a high number of weekly active users, starting at 155K and experiencing a slight decline to 145K by the end of Q3.
Call of Duty®: Mobile experienced a varied revenue trend, starting at $14K in the first week of July and ending at approximately $7.6K by the end of September, with a notable peak of $15.7K in late August. Weekly downloads showed a downward trend from 1.7K in late June to 1.1K by the end of September. The game's weekly active users started at 33.5K and saw a slight decline to approximately 29.5K by the end of Q3.
Zooba: Zoo Battle Royale Games had a steady revenue performance, peaking at around $12K in early July before dropping to $6.4K by the end of September. Weekly downloads fluctuated, starting at 438 in late June and decreasing to 179 by the end of September. The game’s weekly active users remained relatively stable, starting at 7.6K in late June and ending at 6.3K by the end of the quarter.
Free Fire showed a consistent revenue trend, starting at $4.7K in late June and ending at $1.2K by the end of September. Weekly downloads also decreased from 993 in late June to 625 by the end of September. The game’s weekly active users saw an overall increase, starting at 27.9K and peaking at 32.3K in late September.
War Machines:Battle Tank Games had a relatively low revenue performance, with significant fluctuations. The revenue peaked at approximately $3.3K in mid-July and ended at $1.6K by the end of September. Weekly downloads saw a decrease from 398 in late June to just 42 by the end of September. Similarly, the weekly active users dropped from 738 in late June to 254 by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.